To celebrate the release of The Legend of Zelda: Tears of the Kingdom, the Game Maker's Toolkit channel released a video showing how the world of Open Air was created. This short video seems to be a must for every game developer, including simple Amiga productions.
Added: 2023-07-17 08:19, Author: st, Category: Journalism
How Nintendo Solved Zelda's Open World Problem
The big thing that stood out to me in BoTW was that exploring required you to actually...explore. It kinda blew my mind when they introduced the first tower and basically told you "Yes, you actually need to look around, find the thing yourself and mark it yourself" instead of just filling your map automatically with a bunch of points of interest.
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